

Inside each folder there are two subfolders:one named ".rsrc", which stores the resource fork for each file, and another named ".finf", whichstores the metada for every file.The files can also be found compressed inside "ShockMac.sit" under the Stuffit format. The System Shock source code and project files are stored in the Macintosh file system, which impliesthe usage of two forks for each file, a data fork and a resource fork (as well as a metadata section).For that reason, we decided to include both the compressed files and uncompressed files.The uncompressed files are stored in the ShockMac folder. CodeWarrior for PowerPC (CW 10 Gold Tools works).A PowerMac or an emulator like SheepShaver.


You will need a PowerPC to build the Mac version of System Shock.Fortunately, there are emulators out there that are able to run PowerPC Mac Applications, like SheepShaver.You also need Metrowerks CodeWarrior 10 Tools to build the project and Stuffit Expander to unpack the project files and source code.The game was initially built with an older version of CodeWarrior, but we tested it with CW 10 Gold Tools (IDE 1.7) and it was able to build a working executable.Things you will need: Compiling on MacOS 9:Ī project file for Metrowerks Codewarrior is provided in ShockMac/Shock.µ This source release does not contain any game data, the game data is stillcovered by the original EULA and must be obeyed as usual. GENERAL NOTESLICENSE GENERAL NOTES Game data and patching: This file contains the following sections: System Shock (PowerMac version / Official GPL Release)Ĭopyright 2015-2018, Night Dive Studios, Incorporated.
